<?xml version="1.0" encoding="UTF-8"?><urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:video="http://www.google.com/schemas/sitemap-video/1.1"><url><loc>https://fport.github.io/physical-ai-from-scratch/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/appendix/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/appendix/a-large-robot-models/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/a-large-robot-models/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/a-large-robot-models/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/appendix/b-smolvla-finetuning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/b-smolvla-finetuning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/b-smolvla-finetuning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/appendix/c-inference-speed-on-mac/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/c-inference-speed-on-mac/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/c-inference-speed-on-mac/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/appendix/d-segmentation-for-grasping/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/d-segmentation-for-grasping/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/d-segmentation-for-grasping/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/capstone/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/capstone/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/capstone/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/capstone/44-capstone/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/capstone/44-capstone/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/capstone/44-capstone/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/contributing/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/contributing/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/contributing/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/glossary/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/glossary/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/glossary/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/notebooks/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/notebooks/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/notebooks/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/01-world-as-text/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/01-world-as-text/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/01-world-as-text/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/02-timestep/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/02-timestep/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/02-timestep/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/03-contact/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/03-contact/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/03-contact/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/04-friction/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/04-friction/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/04-friction/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-1-simulation/05-joints-and-actuators/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/05-joints-and-actuators/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/05-joints-and-actuators/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/06-rotations/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/06-rotations/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/06-rotations/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/07-rigid-transforms/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/07-rigid-transforms/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/07-rigid-transforms/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/08-forward-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/08-forward-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/08-forward-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/09-jacobians/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/09-jacobians/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/09-jacobians/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/10-inverse-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/10-inverse-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/10-inverse-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/11-rigid-body-dynamics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/11-rigid-body-dynamics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/11-rigid-body-dynamics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/12-joint-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/12-joint-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/12-joint-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/13-trajectory-generation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/13-trajectory-generation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/13-trajectory-generation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/14-impedance-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/14-impedance-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/14-impedance-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/15-safety/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/15-safety/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/15-safety/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/16-grasping-and-pick-place/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/16-grasping-and-pick-place/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/16-grasping-and-pick-place/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/17-sensors-noise-filtering/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/17-sensors-noise-filtering/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/17-sensors-noise-filtering/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/18-kalman-filter/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/18-kalman-filter/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/18-kalman-filter/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/19-camera-calibration/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/19-camera-calibration/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/19-camera-calibration/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/20-pixels-to-table/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/20-pixels-to-table/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/20-pixels-to-table/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/21-object-perception/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/21-object-perception/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/21-object-perception/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/22-motion-planning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/22-motion-planning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/22-motion-planning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/23-trajectory-optimization/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/23-trajectory-optimization/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/23-trajectory-optimization/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/24-lqr-and-mpc/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/24-lqr-and-mpc/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/24-lqr-and-mpc/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/25-evaluating-policies/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/25-evaluating-policies/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/25-evaluating-policies/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/26-teleop-replay-data/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/26-teleop-replay-data/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/26-teleop-replay-data/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/27-robot-datasets/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/27-robot-datasets/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/27-robot-datasets/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/28-behavior-cloning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/28-behavior-cloning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/28-behavior-cloning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/29-dagger/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/29-dagger/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/29-dagger/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/31-act/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/31-act/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/31-act/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/32-rl-environment/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/32-rl-environment/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/32-rl-environment/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/33-ppo/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/33-ppo/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/33-ppo/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/34-observation-action-design/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/34-observation-action-design/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/34-observation-action-design/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/35-reward-design/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/35-reward-design/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/35-reward-design/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/36-legged-locomotion/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/36-legged-locomotion/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/36-legged-locomotion/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/37-latency/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/37-latency/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/37-latency/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/38-system-identification/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/38-system-identification/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/38-system-identification/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/39-domain-randomization/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/39-domain-randomization/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/39-domain-randomization/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/40-real-so101/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/40-real-so101/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/40-real-so101/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/41-vla/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/41-vla/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/41-vla/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/42-llm-agents/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/42-llm-agents/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/42-llm-agents/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/43-world-models/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/43-world-models/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/43-world-models/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/references/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/references/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/references/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/how-to-read-a-lesson/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/how-to-read-a-lesson/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/how-to-read-a-lesson/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/numbers-and-sources/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/numbers-and-sources/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/numbers-and-sources/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/physical-ai-stack/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/physical-ai-stack/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/physical-ai-stack/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/prerequisites/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/prerequisites/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/prerequisites/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/reading-paths/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/reading-paths/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/reading-paths/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/setup/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/setup/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/setup/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/start-here/video-map/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/video-map/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/video-map/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/appendix/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/appendix/a-large-robot-models/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/a-large-robot-models/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/a-large-robot-models/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/appendix/b-smolvla-finetuning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/b-smolvla-finetuning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/b-smolvla-finetuning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/appendix/c-inference-speed-on-mac/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/c-inference-speed-on-mac/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/c-inference-speed-on-mac/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/appendix/d-segmentation-for-grasping/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/appendix/d-segmentation-for-grasping/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/appendix/d-segmentation-for-grasping/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/capstone/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/capstone/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/capstone/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/capstone/44-capstone/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/capstone/44-capstone/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/capstone/44-capstone/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/contributing/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/contributing/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/contributing/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/glossary/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/glossary/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/glossary/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/notebooks/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/notebooks/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/notebooks/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/01-world-as-text/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/01-world-as-text/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/01-world-as-text/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/02-timestep/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/02-timestep/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/02-timestep/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/03-contact/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/03-contact/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/03-contact/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/04-friction/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/04-friction/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/04-friction/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/05-joints-and-actuators/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-1-simulation/05-joints-and-actuators/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-1-simulation/05-joints-and-actuators/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/06-rotations/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/06-rotations/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/06-rotations/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/07-rigid-transforms/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-2-spatial-math/07-rigid-transforms/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-2-spatial-math/07-rigid-transforms/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/08-forward-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/08-forward-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/08-forward-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/09-jacobians/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/09-jacobians/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/09-jacobians/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/10-inverse-kinematics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-3-kinematics/10-inverse-kinematics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-3-kinematics/10-inverse-kinematics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/11-rigid-body-dynamics/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/11-rigid-body-dynamics/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/11-rigid-body-dynamics/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/12-joint-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/12-joint-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/12-joint-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/13-trajectory-generation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/13-trajectory-generation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/13-trajectory-generation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/14-impedance-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/14-impedance-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/14-impedance-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/15-safety/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/15-safety/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/15-safety/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/16-grasping-and-pick-place/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-4-dynamics-and-control/16-grasping-and-pick-place/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-4-dynamics-and-control/16-grasping-and-pick-place/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/17-sensors-noise-filtering/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/17-sensors-noise-filtering/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/17-sensors-noise-filtering/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/18-kalman-filter/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/18-kalman-filter/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/18-kalman-filter/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/19-camera-calibration/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/19-camera-calibration/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/19-camera-calibration/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/20-pixels-to-table/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/20-pixels-to-table/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/20-pixels-to-table/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/21-object-perception/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-5-perception-and-estimation/21-object-perception/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-5-perception-and-estimation/21-object-perception/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/22-motion-planning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/22-motion-planning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/22-motion-planning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/23-trajectory-optimization/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/23-trajectory-optimization/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/23-trajectory-optimization/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/24-lqr-and-mpc/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-6-planning-and-optimal-control/24-lqr-and-mpc/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-6-planning-and-optimal-control/24-lqr-and-mpc/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/25-evaluating-policies/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/25-evaluating-policies/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/25-evaluating-policies/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/26-teleop-replay-data/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/26-teleop-replay-data/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/26-teleop-replay-data/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/27-robot-datasets/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/27-robot-datasets/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/27-robot-datasets/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/28-behavior-cloning/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/28-behavior-cloning/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/28-behavior-cloning/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/29-dagger/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/29-dagger/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/29-dagger/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/30-diffusion-and-flow-policies/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/31-act/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-7-learning-from-demonstration/31-act/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-7-learning-from-demonstration/31-act/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/32-rl-environment/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/32-rl-environment/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/32-rl-environment/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/33-ppo/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/33-ppo/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/33-ppo/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/34-observation-action-design/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/34-observation-action-design/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/34-observation-action-design/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/35-reward-design/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/35-reward-design/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/35-reward-design/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/36-legged-locomotion/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-8-rl-for-robots/36-legged-locomotion/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-8-rl-for-robots/36-legged-locomotion/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/37-latency/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/37-latency/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/37-latency/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/38-system-identification/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/38-system-identification/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/38-system-identification/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/39-domain-randomization/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/39-domain-randomization/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/39-domain-randomization/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/40-real-so101/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-9-sim-to-real/40-real-so101/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-9-sim-to-real/40-real-so101/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/41-vla/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/41-vla/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/41-vla/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/42-llm-agents/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/42-llm-agents/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/42-llm-agents/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/43-world-models/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/part-10-foundation-models-and-agents/43-world-models/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/part-10-foundation-models-and-agents/43-world-models/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/references/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/references/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/references/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/how-to-read-a-lesson/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/how-to-read-a-lesson/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/how-to-read-a-lesson/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/numbers-and-sources/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/numbers-and-sources/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/numbers-and-sources/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/physical-ai-stack/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/physical-ai-stack/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/physical-ai-stack/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/prerequisites/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/prerequisites/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/prerequisites/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/reading-paths/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/reading-paths/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/reading-paths/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/setup/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/setup/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/setup/"/></url><url><loc>https://fport.github.io/physical-ai-from-scratch/tr/start-here/video-map/</loc><xhtml:link rel="alternate" hreflang="en" href="https://fport.github.io/physical-ai-from-scratch/start-here/video-map/"/><xhtml:link rel="alternate" hreflang="tr" href="https://fport.github.io/physical-ai-from-scratch/tr/start-here/video-map/"/></url></urlset>