Part 2 · Spatial math
Representing orientation and pose without ambiguity, and moving points between frames.
Learn first
Section titled “Learn first”This part assumes the following. If any of it is new, learn it on AI Engineering from Scratch first:
Lessons
Section titled “Lessons”| # | Lesson | Run type | Time | Status |
|---|---|---|---|---|
| 06 | Rotations: matrices, Euler angles, axis-angle, quaternions | CPU | ~60 min | ✅ done |
| 07 | Rigid transforms and frame trees | CPU | ~45 min | ✅ done |