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Part 2 · Spatial math

Representing orientation and pose without ambiguity, and moving points between frames.

This part assumes the following. If any of it is new, learn it on AI Engineering from Scratch first:

#LessonRun typeTimeStatus
06Rotations: matrices, Euler angles, axis-angle, quaternionsCPU~60 min✅ done
07Rigid transforms and frame treesCPU~45 min✅ done